13 (natural armor)
32 (8d8)
0 ft., flight 50 ft.
poison, psychic
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
blindsight 60 ft. (blind beyond this radius), passive Perception 10
—
1/2 (100 XP)
The silverware is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
While the silverware remains motionless, it is indistinguishable from a normal set of silverware.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening larger enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) damage.
This monster is available for personal use and was built using the rules in the 5th Ed D&D Dungeon Masters Guide - Designed by Matthew Koelling