Flying Dagger

Tiny construct, unaligned

Armor Class

18 (natural armor)

Hit Points

12 (5d4)

Speed

0 ft., fly 50 ft.

Skills

Stealth +5

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 5

Languages

Challenge

1 (200 XP)

Antimagic Susceptibility.

The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Backstab.

If the dagger has advantage during an attack on a creature it will backstab adding 10 (3d6) damage to the attack.

False Appearance.

While the dagger remains motionless, it is indistinguishable from a normal dagger.

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

This monster is available for personal use and was built using the rules in the 5th Ed D&D Dungeon Masters Guide - Designed by Matthew Koelling